Table-top role playing game and creativity
Tsui-shan Chung
The current study aims to observe whether individuals who engaged in table-top role play- ing game (TRPG) were more creative. Participants total 170 (52 TRPG players, 54 electronic role playing game (ERPG) players and 64 Non-players) aged from 19 to 63. In the current study, an online questionnaire is used, adopting the verbal subtests of Wallach–Kogan Creativity Tests and the McCrae and Costa Big Five Personality Inventory. It is found that TRPG players score higher in divergent thinking tests. Priming and instruction giving methods lower the performance of all participants, in particular, when the instruction is memory provoking. ERPG players score lowest among the three groups. TRPG could be regarded as a form of improvisation. It could also be a preferable activity for the promotion of creativity. It is low cost and no formal setting is required to play. Many ERPGs are originated from TRPGs, therefore, with the popularity of ERPG, there should be advantages in promoting TRPG.